This article deals with the religious, specifically Christian, message in the video game “Dragon Age: Inquisition,” released in 2014 by Bio-Ware. In order to understand the specifics of this game, the article includes a detailed analysis of the conventional ways that religion, gods, and believers are presented in computer role-playing games (RPGs), the genre to which “Dragon Age: Inquisition” belongs. The study pays special attention to the way “Dragon Age: Inquisition” utilizes a common set of narrative techniques and game mechanics often present in the games of this genre.
The article investigates the reasons for the spread of negative images of the clergy, captured during World War I in the letters of ordinary people and, after 1917, in visual sources.